| Active player - A player still involved in the pot. |
| All-in - To bet all the money or chips you have on the table. |
| Backdoor - When a player makes a hand he wasn't originally drawing at. |
| Bad beat - When a big hand is beaten by a longshot draw. |
| Bet into - To bet when acting first with the knowledge that your opponent has a potentially strong hand. |
| Big full - The highest possible full house in hold'em and Omaha. |
| Blank - A card of no value to a player's hand. |
| Bust out - Lose all your money. |
| Calling station - A player who will call almost any bet made. |
| Change gears - Adjusting game styles from tight to loose or vice versa. |
| Chasing - Calling bets to catch a card to beat a superior hand. |
| Check-raise - To check and then raise in the same round of betting. |
| Cold deck - A term to describe the deck when constant trash hands are being dealt. |
| Deuce - A two |
| Double belly-buster - A two-way inside straight. |
| Double-through - To move all-in and win the hand. |
| Drawing dead - When your hand is beaten to the point that no card left in the deck can give you the winning hand. |
| Fifth street - Another name for the river card. |
| Flat call - To call a bet without raising. |
| Fourth street - Another name for the turn card. |
| Freeroll - In hi/lo split games where one player has one half of the pot secured and is competing for the other half. |
| Gut-shot - An inside straight draw. |
| Heads-up - A poker hand or game involving only two players. |
| Kicker - Side card to a pair or better, such as A-J-J (a pair of jacks and an ace kicker). |
| Limp in - To call a bet |
| Live card - A card that is still in play |
| Miss the flop - When a player's starting cards are not improved by the first three community cards. |
| Nuts - The best possible hand at that point in the pot. |
| Offsuit - Cards that are not of the same suit. |
| On tilt - When a player's game deteriorates due to losing one or more big pots. |
| Open-ended - A four-card hand where a straight is possible at each end (eg. 8-9-10-J). |
| Outs - The number of cards that a player can hit to outdraw their opponent. |
| Over-bet - To make a bet out of proportion to the size of the pot in a no-limit game. |
| Play-back - To re-raise. |
| Premium hands - The top starting hands in a game. |
| Quads - Four of a kind |
| Represent - To make it appear that you have a hand that you don't |
| Rush - A rapid succession of winning hands. |
| Scoop - To win both the high and low ends of a pot in hi/lo games. |
| Selling a hand - The art of betting the exact amount that will encourage an extra call from an opponent. |
| Set - Three of a kind. |
| Slow-play - To play a strong hand weakly. |
| Steal - To win a pot on a bluff. |
| Tell - A mannerism of a player that may indicate strength or weakness in his hand. |
| Trey - A three. |
| Trips - Three of a kind. |
Under the gun - The first player to act in a round.
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